![how to use tes5edit to set mod priority how to use tes5edit to set mod priority](https://loot.github.io/docs/0.5.0/images/confirm-2.png)
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You need to sort them manually, but you can also see those conflicts constantly, making managing them way easier. You do not need to rely on guessing which resources are conflicting and which are not. MO makes managing this conflict easy with it's left panel. Sometimes they are shipped as loose files, which will win all conflicts against BSA archives. However, not all resources are shipped as BSA files.
#How to use tes5edit to set mod priority manual
This is true for Nexus Mod Manager, Skyrim Workshop and manual installation. It is also worth to note that BSA archives contain resources (scripts, textures, meshes etc.), which are loaded in the same order than respective ESP file is. This is why it is recommended to be used when modding your game. It reads your mods, sorting them out according to their records and master list exceptions. If multiply record conflicts cause a conflicting data for the game, then you will end up with a messed up game. If you allow wrong records to win conflicts, then the outcome was not what you expected when you modded the game. ESP and ESM files contain these records and they can - and constantly will - conflict with each other. It detects all mods, including those that are not added to it's master list. LOOT (Load Order Optimization Tool) sorts your plugin files based on records and master list. It does not even try to sort your load order, but your resource priorities, but it gets very easilly confused about some mods.